Game of stick

Characteristic forms: creativity, balance, self-assessment, jumps
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Video

Game of stick

Objective

Create and overcome collective challenges

Realistically assess the capacity to overcome these challenges.

Develop precision and balance to stabilize (stick) a jump.

Organisation

⌛Duration: 15+ min

👥Participants: groups of 2-5

⚙️️Equipment: various obstacles on which to jump (ledges, rails, benches, boxes, mats...)

Description

The first player proposes a challenge that ends with a stick (a stable and precise landing) and demonstrates it.

  • If he fails to stick the landing, he takes a letter of the word S-T-I-C-K and the next player proposes his own challenge.
  • If he succeeds, the other players must achieve the challenge. If they fail, they take a letter.

A stick is considered successful when the player lands on the ball of the foot (see precision jump) and remains stable (holding the position for ~3 seconds).

The player with all letters of the word STICK is eliminated.

Variations

➖/➕Give constraints (moves, space or obstacles to use)

➖Allow 2-3 tries for every challenge.

Notes

Explain that it's always better to take a letter than to injure oneself: the players can skip their turn if they think they don't have the capacities to achieve a challenge !

In general, the group collectively decide what are constitutes a successful stick. Don't hesitate to guide this negotiation or to propose criteria for success in the event of a conflict.

Prerequisites

  1. Precision jump
    Cover image